eSafety Commissioner: Video and resource library
Organised into lower, middle and upper secondary, these resources can be used to explore issues around online safety, cyberbullying and screen time. Use the resources including the multimedia games to explore appropriate online behaviours and digital citizenship.
Additional details
| Year band(s) | Foundation, 1-2, 3-4, 5-6, 7-8, 9-10 |
|---|---|
| Content type | Lesson ideas |
| Format | Web page |
| Core and overarching concepts | Privacy and security |
| Australian Curriculum Digital Technologies code(s) |
AC9TDI8P11
Select and use a range of digital tools efficiently, including unfamiliar features, to create, locate and communicate content, consistently applying common conventions
AC9TDI8P12
Select and use a range of digital tools efficiently and responsibly to share content online, and plan and manage individual and collaborative agile projects
AC9TDI10P12
Use simple project management tools to plan and manage individual and collaborative agile projects, accounting for risks and responsibilities |
| Keywords | Cyberbullying, Cybersafety, eSafety, Parental controls, Inappropriate content, Online privacy, Personal information, eSecurity, Digital citizenship, Screen time |
| Integrated, cross-curriculum, special needs | English |
| Organisation | The Office of the eSafety Commissioner |
| Copyright | Commonwealth of Australia. Creative Commons BY-NC-SA 2.5 AU |
Related resources
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Cybersmart Challenge
Teacher-led activities using animated videos to introduce primary school students to key online safety issues.
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Robo Raven and the Ancient Relics game: A Mighty Heroes adventure
Solve a series of online safety challenges to keep the internet a safe and positive place for everyone.
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Social media age restrictions hub
Information about social media age restrictions.
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Rewrite Your Story
Videos based on real-life examples of cyberbullying prompt discussions about young people’s experiences.
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Cyber Expert (Ages 13-18)
Explore Minecraft's Education Cyber Expert worlds to learn about cybersecurity and build digital fluency.
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Jack Changes the Game, Student activity pack, Years1-3 (ages 5-8)
Students record their knowledge and use critical thinking skills as they develop basic online safety.
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Jack Changes the Game, Teacher's toolkit, Years1-3 (ages 5-8)
These lessons aim to prepare students with the knowledge and critical thinking skills to establish basic online safety.