CS Unplugged: Field guide: Human Computer Interaction
An online resource for teaching Computer Science to students, this chapter focusses on Human Computer Interaction. This chapter provides advice about how to make programs useful, usable, and accessible to humans. The chapter covers areas of Users and tasks, Interface usability and Usability heuristics.
Additional details
| Year band(s) | 1-2, 3-4, 5-6, 7-8, 9-10 |
|---|---|
| Format | Web page |
| Australian Curriculum Digital Technologies code(s) |
AC9TDI2P03
Discuss how existing digital systems satisfy identified needs for known users
AC9TDI4P05
Discuss how existing and student solutions satisfy the design criteria and user stories
AC9TDI6P06
Evaluate existing and student solutions against the design criteria and user stories and their broader community impact
AC9TDI8P10
Evaluate existing and student solutions against the design criteria, user stories and possible future impact
AC9TDI10P07
Design and prototype the user experience of a digital system |
| Organisation | University of Canterbury, New Zealand |
| Copyright | University of Canterbury, New Zealand. Creative Commons BY-NC-SA 4.0. |
Related resources
-
Computational thinking in practice F-2 (Parent and teacher activity cards)
A set of printable cards that give simple activity ideas for parents and teachers on each of the six aspects of computational thinking.
-
First Robotics Competition
This site provides access to enter in the 'First Robotics Competition', a competition whereby students come together to build robots and develop teamworking skills.
-
Lunch box data assessment
Use this assessment task to explore data collection, analysis and presentation.
-
Blueprint for designing and constructing an assessment task
The Assessment and reporting advice and guidelines support teachers to implement and assess Digital Technologies.
-
Robotics through coding
Read the article in this Scan magazine by Kylie Burrett, a teacher librarian at Whitebridge High School, who explains how a lunchtime robotics and coding club has helped students to engage with technology and learn essential 21st century skills.
-
Understanding digital systems (Years 3-4)
Simple ideas for learning about digital systems in the classroom.
-
The new work mindset
Change summary to During 2020, the global pandemic COVID-19 has seen Australia, like many other nations across the world, struggling to forecast what the future of work will look like given the pandemic has impacted almost every aspect of how we live, learn and earn.
-
Abstraction
Want to find out more about what abstraction is and its role is in computational thinking? This resource outlines: What is abstraction, why is abstraction important and what abstraction looks like in the primary curriculum. Requires free log-in to access resources.